Your child’s progress in to a new age of Pythagoras. 


This module enables your child to understand advanced mathematical concepts, by relating them to parallels in day-to-day life.

 

Through activities that feel like play, students learn about numbers, counting, addition, subtraction, patterns, problem solving, size, geometric shapes, and more.

E-KIPS NPE MATHEMATICIAN  curriculum and classroom activities have been created with a great deal of thought and care. They reflect our vision of what technology can bring to education. We want to share our love of learning with you and your students, so we’ve filled with hours and hours of learning play, colorful characters, enchanting music, smiles, and giggles.

 

Through seven activities that feel like play, students learn about numbers, counting, addition, subtraction, patterns, problem solving, size, geometric shapes, and more. Six of the seven activities have both an Explore and Discover Mode as well as a Question and Answer Mode so that children experience both divergent (many good answers) and convergent (one best answer) thinking. These activities will help build a foundation for the math concepts and thinking skills that children need to construct understanding and make sense of the world around them.

 

Powerful technology and proven educational methods have been combined to ensure success for a wide variety of children. The clear, digitized speech provides effective modeling for ESL students and early language development. E-KIPS NPE MATHEMATICIAN   curriculum can also be very appropriately used in inclusionary settings.

 

A Curriculum Connections section in this Guide provides interdisciplinary opportunities with dozens of teacher-developed activities for use in the classroom and at home. Reproducible activity sheets and artwork are included to provide additional learning opportunities before and after using the software.

 

E-KIPS NPE MATHEMATICIAN   curriculum provides students with the opportunity to develop feelings of control and confidence. Using the computer as a tool, students gain a sense of accomplishment and skill as they create, play, and learn

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