Your children learn about letter names and sounds, rhyming words, adjectives, how text relates to visual symbols, positional words, and more.
Through playful activities, designed to develop emergent literacy skills, students experience delightful characters, music, words, and sentences that speak.
E-KIPS LINGUISTIC - ENGLISH reflects our vision of what technology can bring to education. E-Kids and his friends will enchant your students with a rich, multi sensory learning environment. Through seven playful activities, designed to develop emergent literacy skills, students experience delightful characters, music, words, and sentences that speak.
Your children learn about letter names and sounds, rhyming words, adjectives, how text relates to visual symbols, positional words, and more. A special highlighting technique that children call “talking words” encourages beginning readers to follow left-to-right as each word is spoken within the context of a complete sentence. Your students also become authors and publishers as they create unique cards and storybooks.
Five of the seven activities have both an Explore and Discover Mode and a Question and Answer Mode so that children use divergent (many good answers) and convergent (one best answer) thinking. These activities help build the basic language concepts and thinking skills children need to communicate and to make sense of the world around them.
The Curriculum Connections section in this Guide provides dozens of interdisciplinary
Teacher-developed activities for use in the classroom and at home. Reproducible activity sheets and illustrations are included to help you provide additional learning opportunities before and after using the software.
Powerful technology and proven educational methods have been combined to ensure success for a wide variety of students. Built-in scanning is available for single switch users. The clear, digitized speech provides effective modeling for early language development and ESL students. E-KIPS LINGUISTIC - ENGLISH is also appropriate for use in inclusionary settings. Using the computer as a tool, students gain a sense of accomplishment and skill as they create, play, and learn.